Today's progress on hands detailing.
Sculpted in ZBrush
Showing posts with label Digital Sculpting. Show all posts
Showing posts with label Digital Sculpting. Show all posts
Tuesday, March 10, 2020
Friday, March 6, 2020
Archbishop - WIP 9 - Big Cape Changes
Made crucial changes to the chasuble's back
Previous advancements were not going somewhere I liked, so instead of trying to tweak it until it worked, I sketched something else in Photoshop and restarted from there.
Sculpted in ZBrush
Sketches in Photoshop
Wednesday, March 4, 2020
Archbishop - WIP 8 - Altered state
I felt as if the body was a bit too abstract and boring, so I made a quick sketch
Sculpted changes to the body
Quick sketches of changes to the face
Sculpting changes and detailing the wrinkles. All done with ClayBuildup and DamStandardSculpted in ZBrush
Thursday, February 27, 2020
Archbishop - WIP 7 - It has a body
It now has a full body, if you can call it that. I chopped the model in pieces to make distinct sections. I then detailed the teeth and decided to keep the teeth and gums as one model because I want a lot of transitioning between them 'cause it's grosser that way. Then I went for a detailing pass on the foreskin / eye sockets and added a surgical wound on his throat the shape of the papal cross for symbolism. I haven't used any alphas so far, just hand sculpted stuff; long but meditating. The Chasuble (cloak) is not final though, I want more dripping and maybe something more Beksinski-esque at the top like the legs, which are also pretty rough now and need some changes; so far so good though!
Sculpting in ZBrush
Wednesday, July 31, 2019
Monday, July 29, 2019
Archbishop - WIP 6 - Lighting test and compromise
Also got this sick MatCap
Sculpted in ZBrush
Rendered in Keyshot
Saturday, July 27, 2019
Archbishop - WIP 5 - It has eyes
I... I don't know which one I like better O____O
After making a super complicated realistic eye... and then I just put a black material on it... and it kind of works better... which is a bit sad XD
Rendered in Keyshot
Wednesday, July 17, 2019
Archbishop - WIP 4 - Eye Test 2
Decided to construct the eye model in 3 parts. 1; The Iris (white). Hand-sculpted it so there's a lot more depth to the structure. Also, having its own mesh provides a lot more UV space for that crucial part of the eye, 2; The Inner Sclera (green) for the eyeball color and opacity gradient and 3; The Outer Sclera (blue) to add thickness and refraction. The model has a higher initial polycount than the previous one, but it doesn't need any displacement or smoothing at all, which is a lot lighter in the end.
Iris sculp and decimation in ZBrushIris UVs in RizomUV
Eyeball modeling and UVs in 3ds Max
Baking in Marmoset Toolbag
Textures in Photoshop & Quixel NDO
Thursday, June 13, 2019
Hemiptera v2 - WIP 4 - Fusing Parts & New Antennas
Realized I was guilty of something I hate in most exoskeleton concepts, when there's too many plates and/or the creature would be physically unable to move efficiently, so I decided to simplify the design, fused some of the plates, made the inner neck less rigid and rafined the antennas (the different colors are different objects)
Sculpted in ZBrush
Wednesday, February 6, 2019
Archbishop - WIP 1 - Sketching
Working on Something Creepy.... Had a digusting concept in my head in the metro, so I've been sculpting it at night
Sculpted in ZBrush
Sunday, January 27, 2019
Hadopelagic King v2 - WIP 1 - Reshaping the King
Always like my Crab Boï, but I feel like I learned a lot since 3 years ago, and I'm making a second version with more credible articulations, menacing shapes and imposing stance. I'm imagining it coming out of the water. It's going to be a long journey, since I want to UV that monster and texture it in Substance Painter.... yep, It'll take a while but it's getting somewhere!
Sculpted in ZBrush
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