Showing posts with label Castle Story. Show all posts
Showing posts with label Castle Story. Show all posts

Sunday, June 10, 2018

Castle Story Art Stuff

Here's some of the stuff I worked on for Castle Story at Sauropod Studios. I worked on refreshing the look of the game and making all new assets with the art direction and designs of Germain Couet and animated by Marie-Pier Cadorette. It's so much fun to work on this game, especially because "Everything has to look like you can eat it" is the main directive for visuals. More stuff to come when the next updates will be released ;)

Friday, December 8, 2017

Castle Story - Bricktron Knight 3D Printing

Alright, so, after seeing my Dragon Bust project, my boss at Sauropod Studio tasked me with a side-project: making a figurine prototype of a Bricktron Knight from Castle Story (a character from the game we're working on). Original assets, textures and rigging by Germain Couet and Pose by Marie-Pier Cadorette. My job was to make a high-poly version of everything, re-sculpt the body and prepare the pieces for 3D printing. I made that high-poly version using a mix of hard-surface modeling for the Knight's gear, digital sculpting for the body and booleans to cut the pieces and insert plugs and holes for assembly. 
Figurine 360 on Sauropod Studios' Twitter
Link to the game on Steam:
http://store.steampowered.com/app/227860/Castle_Story/

Printed on a Form 2 at 50 microns by PH 3D Printing in Montreal, Canada:

ZBrush macros to hollow models by Ryan Kittleson: