Friday, December 8, 2017

Castle Story - Bricktron Knight 3D Printing

Alright, so, after seeing my Dragon Bust project, my boss at Sauropod Studio tasked me with a side-project: making a figurine prototype of a Bricktron Knight from Castle Story (a character from the game we're working on). Original assets, textures and rigging by Germain Couet and Pose by Marie-Pier Cadorette. My job was to make a high-poly version of everything, re-sculpt the body and prepare the pieces for 3D printing. I made that high-poly version using a mix of hard-surface modeling for the Knight's gear, digital sculpting for the body and booleans to cut the pieces and insert plugs and holes for assembly. 
Figurine 360 on Sauropod Studios' Twitter
Link to the game on Steam:
http://store.steampowered.com/app/227860/Castle_Story/

Printed on a Form 2 at 50 microns by PH 3D Printing in Montreal, Canada:

ZBrush macros to hollow models by Ryan Kittleson:

Wednesday, November 22, 2017

Varanür v2 - Dragon Head 3D Printing Project - WIP 4 - Assembly

I have cleaned the pieces with  a small box cutter and assembled them using Krazy Glue. Next step will be to patch the seems and paint it... some day. For now I'm proudly displaying it in my collection
True Love

Tuesday, November 21, 2017

Varanür v2 - Dragon Head 3D Printing Project - WIP 3 - Printed Parts

So here's a little project I've been working on for a while. My very first 3D Printed sculpture. I spent a lot of time figuring out the proper way to approach that beast. I did my best to optimize the mesh so the outside of the models are much more dense and detailed, with the heaviest piece right bellow 1 million triangles. I'm really amazed by how precise the print turned out to be. I think I'm getting addicted already, haha.
Printed on a Form 2 at 50 microns by PH 3D Printing in Montreal, Canada:

ZBrush macros to hollow models by Ryan Kittleson:

Tuesday, October 31, 2017

Varanür v2 - Dragon Head 3D Printing Project - WIP 2 - Preparing the Pieces

Cut in pieces. It should stand 17cm tall when print on a Form 2 at 50 microns resolution (yeah, 50... microns... that's the diameter of a human hair, so I'm excited to see how precise that thing is). Since the Form 2 printer is comfortable with big files until around 1 million triangles, I did my best to optimize the density of the mesh so the outer surface is way more dense than the inner part.

Varanür v2 - Dragon Head 3D Printing Project - WIP 1 - Updating the Sculpture + Posing

Reworked a lot of my old dragon sculpture. Less teeth, longer snout, more defined scales, better pose. I plan on 3D printing that beast soon. Next step is to prepare the pieces

Necronom X - WIP 4 - Render Tests

Trying to find a good lighting and presentation style. Probably way too dark
ZBrush
Photoshop

Necronom X - WIP 3 - The Sculpting Continues

 Refining shapes and adding details... yeah... generic description, I know
ZBrush
Photoshop

Friday, September 1, 2017

Necronom X - WIP 2 - Full Body Progression

ZBrush
Photoshop

Necronom X - WIP 1 - Portrait Test

I was going to make my own alien design sooner or later, so here it is! I've never been a big fan of the post 1979 on-screen designs (except the recent Neomorph). I'm trying to get back the more "I'm a creepy and intelligent stalking killer" feel of the original film and less of the "I'm a mindless space-ant and I eat you" impression of the sequels.

ZBrush
Photoshop