Thursday, March 29, 2018

Necronom X - WIP 6.1 - Skull & Dentition

Working on the skull. Trying to get it to look creepier and less evil. Though I'm happy with the progress on the dentition. The idea is that when the mouth opens, the teeth align like a circle which lets the proboscis/tongue pass through.
ZBrush

Wednesday, March 28, 2018

Necronom X - WIP 6 - Rafinement

Reworked everything... pretty much, haha. Now there's a lot more contrast in the shapes, less flat. Really happy with the silhouette so far. The back is all new, not done with it, but it's getting somewhere. Closed the mooth and revised a lot of its features, Now it's more akin to Giger's paintings. Don't worry, the teeth are still there ;)
 ZBrush
Photoshop

Wednesday, March 14, 2018

Necronom X - WIP 5.5 - New Torso Comparison

Decided to go with a more slim design for the back. I thought to myself "Would it be able to crawl through an air vent to catch a victim?". The long back tubes screamed "No" for me, so I looked at an early Giger design and tried a compromise between the two.The goal is that the alien can rotate its head 90* upward and it would fit between the "shoulder blades" without adding too much volume to the silhouette.
Before ---> After
Before ---> After
I'm also reworking the rib cage to be more flowing interlocked
Before ---> After
ZBrush

Saturday, March 10, 2018

Necronom X - WIP 5 - Lunch Break Sculpting

The forehead is now more uniformly slanted and no longer bulbous. Resculpted the skull to look less goofy with smaller eye sockets and better proportions. Added more human-like lips. Replaced the back tubes by something similar to an early Giger design. I'm not happy with the back yet, too noisy. Also, showing the "tongue" I've been working on. Something made to either impale from a longer distances or to penetrate a victim and rip them apart from the inside.
ZBrush
Photoshop