Showing posts with label Defender (Fanart). Show all posts
Showing posts with label Defender (Fanart). Show all posts

Monday, March 11, 2019

Defender - WIP 9: Texturing in Substance Painter

Getting more familiar with Substance Painter. Only did some gradients to establish the color palette, nothing fancy yet.

Sculpted in ZBrush
Modeled in Maya
Normal Map projection in 3ds Max
Texturing in Photoshop and Substance Painter

Thursday, September 1, 2016

Defender - WIP 8: UVs

Damn, UVs were done so fast using Maya 2016's new Unfold system... it's pretty impressive.
Maya
Photoshop

Wednesday, August 31, 2016

Sunday, August 28, 2016

Friday, August 26, 2016

Thursday, August 25, 2016

Tuesday, August 23, 2016

Defender - WIP 3: Almost Done with the Sculpt

 ZBrush
Photoshop

Defender - WIP 2: Starting the Sculpt

Getting the shapes. I'm going to make it more symetric than the original, since my goal is to make a very light in-game character.
ZBrush
Photoshop

Defender - WIP 1: Modelsheet

An in-game character project based on a concept by Max Grecke
Original concept: https://www.artstation.com/artwork/d8Pb3
Photoshop