Showing posts with label Diana of Themyscira (Fanart). Show all posts
Showing posts with label Diana of Themyscira (Fanart). Show all posts

Thursday, September 10, 2015

Diana of Themyscira - WIP 20 - The Modeling is Done

Tada. Modeling: Done
...I hope...
Maya
Photoshop

Wednesday, September 9, 2015

Diana of Themyscira - WIP 19 - Topology and UVs of her Hair

Saved myself some days of work and used ZBrush's ZRemesher for the topology of the hair. I might optimise it more if it's too dense.

Maya
Photoshop

Wednesday, September 2, 2015

Diana of Themyscira - WIP 18 - Modeling & UVs of her Body & Head

Here's some UV maps
Almost done! Only the hair left to model! Probably going to use ZRemesher for that though.

Maya
Photoshop

Thursday, August 20, 2015

Diana of Themyscira - WIP 16 - Progress so Far

Modeled objects in light gray and ZBrush dynameshes in dark gray
I think it's getting somewhere.

Wednesday, August 19, 2015

Diana of Themyscira - WIP 15 - Added Leather Strips to the Body Armor

I added some leather strips to her armor. The idea is to get more secondary movement in the final pose, so, leather strips flying around during a combat move seem like a solution. Combined with her hair and lasso, it should add dynamism the the image.

For the occasion I made more variations of my UV checker to differentiate the UV sets, so.. here some free 4K checkers!
Maya
Photoshop

Monday, August 10, 2015

Diana of Themyscira - WIP 14 - Modeling & UVs of her Tiara, Armor and Bracelets

Alright, back at this project!
The geometry was quite mind boggling on the armor.

Maya
Photoshop

Thursday, April 16, 2015

Diana of Themyscira - WIP 13 - Modeling & UVs of Her leg Armor.

A lot of scene crash later, it seems to be getting somewhere.
Maya
ZBrush
Photoshop

Wednesday, April 15, 2015

Diana of Themyscira - WIP 12 - Modeling & UVs of Her Sword's Sheath

Yeah, forgot to make a shield for that sword... here it is!




I also made a new UV Checker,


I prefer that one. Its colors are spread circularly instead of a horizontal gradient. So now every square has a different color, which makes it easier to see different objects who share the same UV space. Since the colors don't repeat, no objects share the same hue.

Maya
Photoshop

Tuesday, April 14, 2015

Diana of Themyscira - WIP 11 - The Props So Far

I added some color to give an impression.


Maya
Photoshop

Diana of Themyscira - WIP 10 - Modeling & UVs of her Shield

So, I decided to go with a more traditional big greek Hoplite shield instead of the other boring one.



Still too perfectly shaped; I'll rough it up.