Tuesday, July 17, 2018

Mass Effect 3 Prop - Phantom Weapons - High Poly 3D Printable Model

Decided to use my left-over Comic Con hype to make a new props: Monomolecular Blade and Palm Blaster Cerberus Phantoms use is Mass Effect 3. I found the in-game model and used that as reference to make my high-poly printing-friendly versions. It took 5 days of lunch breaks and late nights. Let's say that I'm eager to print it... myself ;)
In-game model:
High-Poly Replica:
Wireframes:
Printable:
3ds Max

Monday, July 9, 2018

Sunday, June 10, 2018

Castle Story Art Stuff

Here's some of the stuff I worked on for Castle Story at Sauropod Studios. I worked on refreshing the look of the game and making all new assets with the art direction and designs of Germain Couet and animated by Marie-Pier Cadorette. It's so much fun to work on this game, especially because "Everything has to look like you can eat it" is the main directive for visuals. More stuff to come when the next updates will be released ;)

Thursday, April 5, 2018

Hemiptera v2 - WIP 1.8 - New Shapes

Working on a revised version for my model kits shop project.
ZBrush