So, this isn't Arnold in Maya... This didn't take 2 hours to render. I just made the switch to Marmoset yesterday and it took about 1h30 to set up for the first time. HDRI, Global Illumination, Sub Surface Scattering, Local reflections, refraction in the eyes, 8k maps, all in real-time; my mind is blown.
Rendering and baking in Mamroset Toolbag 3
Texturing in Substance Painter & Photoshop
Modeling (eyes) in 3ds Max
Retopo in 3dCoat and ZBrush
Sculpting in ZBrush
Monday, April 27, 2020
Archbishop - WIP12 - Eye Color Test
Exploration of color palettes for the eyes. I settled on a mix between #1 and #6
Rendering and texture baking in Marmoset Toolbag 3 (real-time)
Textured in Substance Painter and Photoshop (eyes)
Sculpture and displacement in ZBrush
Friday, April 24, 2020
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