Alright, so, after seeing my Dragon Bust project, my boss at Sauropod Studio tasked me with a side-project: making a figurine prototype of a Bricktron Knight from Castle Story (a character from the game we're working on). Original assets, textures and rigging by Germain Couet and Pose by Marie-Pier Cadorette. My job was to make a high-poly version of everything, re-sculpt the body and prepare the pieces for 3D printing. I made that high-poly version using a mix of hard-surface modeling for the Knight's gear, digital sculpting for the body and booleans to cut the pieces and insert plugs and holes for assembly.
Figurine 360 on Sauropod Studios' Twitter
Link to the game on Steam:
http://store.steampowered.com/app/227860/Castle_Story/Printed on a Form 2 at 50 microns by PH 3D Printing in Montreal, Canada:
ZBrush macros to hollow models by Ryan Kittleson: