Monday, September 28, 2015

Peaceless - Pixel Art Test 03

And another one...
Photoshop

Peaceless - Pixel Art Test 02

Here's another one
Photoshop

Sunday, September 27, 2015

Peaceless - Pixel Art Test 01

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Scanned pen sketch to lasso-tool drawing to pixelated, color corrected and reworked final design
Photoshop

Swords (WIP 03) Hilts

Some hilts to go with the pommels. (Note, the darker shader represents leather. The brighter one is metal)
Next: the cross guards!
Maya
Photoshop

Saturday, September 26, 2015

Swords (WIP 02) Pommels v2

Made more diverse pommels.
Next: grips
Maya
Photoshop

Monday, September 21, 2015

Saturday, September 19, 2015

I'm on ArtStation

I forgot to mention I had an ArtStation profile...
(You can click on the image, but here's the link anyway:
https://www.artstation.com/artist/GabrielForbes )

Monday, September 14, 2015

Hadopelagic King - WIP 5 - In More Details

Spikes... so... many spikes.
At this point the sculpt is over 31 million polygons, so it's really testing the capacity of both my PC and ZBrush. Had a couple of crashes, but nothing fatal. Next step, the colors!

ZBrush
Photoshop

Sunday, September 13, 2015

Hadopelagic King - WIP 4 - Creating Alphas

Other modifications to the upper mouth
Also made these today. Texturing will be a lot of fun.
ZBrush
Photoshop

Hadopelagic King - WIP 3 - Cutting the Face

Today I worked on detailing the exoskeleton. I modified his eyes to make them more crab-like, the overall shapes are sharper and pointy and his mouth's got new teeth.
Then I separated all his different facial shell pieces so they feel more like independently moving parts, so he could, in theory, be capable of minimal facial expressions while keeping that crustacean style.
Tomorrow I'll begin putting more shell details like little studs and spikes here and there. Can't wait to texture that dude! 

ZBrush
Photoshop

Saturday, September 12, 2015

Hadopelagic King - WIP 2 - Cutting the Pieces

Decided to cut all his exoskeletal plates into different pieces so they feel more like... different pieces.
Next step will be to work on each piece individualy to push things further and add more details to the shapes.

ZBrush
Photoshop

Friday, September 11, 2015

Hadopelagic King - WIP 1- Getting the Idea

Taking a break from Wonder Woman. I miss sculpting creatures so I had fun this evening. Still a work in progress though, I'm going to finish it tomorrow... or should I say later? Wow... time passed. Anyway, here he is, the proud ruler of the abyss! The most noble crustacean! The Hadopelagic King!
Early stage when he had no face
Trivia: "Hadopelagic" refers to the Hadal Zone, the oceanic space from depth of around 6,000 metres (20,000 ft) to the bottom. The hadal zone is generally known to have low population and low diversity of marine life.... but what if...

ZBrush
Photoshop

Thursday, September 10, 2015

Diana of Themyscira - WIP 20 - The Modeling is Done

Tada. Modeling: Done
...I hope...
Maya
Photoshop

Wednesday, September 9, 2015

Diana of Themyscira - WIP 19 - Topology and UVs of her Hair

Saved myself some days of work and used ZBrush's ZRemesher for the topology of the hair. I might optimise it more if it's too dense.

Maya
Photoshop

Wednesday, September 2, 2015

Diana of Themyscira - WIP 18 - Modeling & UVs of her Body & Head

Here's some UV maps
Almost done! Only the hair left to model! Probably going to use ZRemesher for that though.

Maya
Photoshop