I made some good improvements on the render, here's a quick list of before'n'afters:
Tuesday, June 16, 2020
Saturday, June 13, 2020
Monday, May 18, 2020
Archbishop - WIP 15 - Battle of the Bakers
Sculpture vs ZBrush vs Substance Painter vs Marmoset Toolbag 3
Soooo, I decided to compare my three options for baking normal maps. ZBrush's has some wobbly thing going on. Substance's and Marmoset's a really similar, but Substance had some trouble with the projection because you can notice a lot of artifacts. I really prefer Marmoset's result. Really clean. Now I won't hesitate on which one to use.
Soooo, I decided to compare my three options for baking normal maps. ZBrush's has some wobbly thing going on. Substance's and Marmoset's a really similar, but Substance had some trouble with the projection because you can notice a lot of artifacts. I really prefer Marmoset's result. Really clean. Now I won't hesitate on which one to use.
Friday, May 1, 2020
Archbishop - WIP 14 - Mouth
Soooo, after a lot of tweaking in Marmoset (=___=) I think I'm done with the teeth... Maybe. For now... At least until I make it smile. Next, the collar!
(Also added two stages of cataracts to some eyes)
Rendering and baking in Mamroset Toolbag 3
Texturing in Substance Painter & Photoshop
Modeling (eyes) in 3ds Max
Retopo in 3dCoat and ZBrush
Sculpting in ZBrush
Monday, April 27, 2020
Archbishop - WIP 13 - Marmoset Toolbag
So, this isn't Arnold in Maya... This didn't take 2 hours to render. I just made the switch to Marmoset yesterday and it took about 1h30 to set up for the first time. HDRI, Global Illumination, Sub Surface Scattering, Local reflections, refraction in the eyes, 8k maps, all in real-time; my mind is blown.
Rendering and baking in Mamroset Toolbag 3
Texturing in Substance Painter & Photoshop
Modeling (eyes) in 3ds Max
Retopo in 3dCoat and ZBrush
Sculpting in ZBrush
Rendering and baking in Mamroset Toolbag 3
Texturing in Substance Painter & Photoshop
Modeling (eyes) in 3ds Max
Retopo in 3dCoat and ZBrush
Sculpting in ZBrush
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